Downloaded the Unreal source code on Ubuntu 22.04, followed instructions to install as given. However, when I try to launch it, it gives the following error:
Assertion failed: EnumHasAnyFlags(UEFlags, ETextureCreateFlags::UAV) [File:./Runtime/VulkanRHI/Private/VulkanTexture.cpp] [Line: 446]
libUnrealEditor-VulkanRHI.so!FVulkanSurface::GenerateImageCreateInfo(FVulkanSurface::FImageCreateInfo&, FVulkanDevice&, VkImageViewType, EPixelFormat, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, ETextureCreateFlags, VkFormat*, VkFormat*, bool) [/home/wasayak117/Downloads/UnrealEngine-release(1)/UnrealEngine-release/Engine/Source/./Runtime/VulkanRHI/Private/VulkanTexture.cpp:446]
libUnrealEditor-VulkanRHI.so!FindOrCalculateTexturePlatformSize(FVulkanDevice*, VkImageViewType, unsigned int, unsigned int, unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, ETextureCreateFlags) [/home/wasayak117/Downloads/UnrealEngine-release(1)/UnrealEngine-release/Engine/Source/./Runtime/VulkanRHI/Private/VulkanTexture.cpp:2574]
libUnrealEditor-VulkanRHI.so!FVulkanDynamicRHI::RHICalcTexture2DPlatformSize(unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, ETextureCreateFlags, FRHIResourceCreateInfo const&, unsigned int&) [/home/wasayak117/Downloads/UnrealEngine-release(1)/UnrealEngine-release/Engine/Source/./Runtime/VulkanRHI/Private/VulkanTexture.cpp:2594]
libUnrealEditor-Engine.so!FTexture2DResource::GetPlatformMipsSize(unsigned int) const [/home/wasayak117/Downloads/UnrealEngine-release(1)/UnrealEngine-release/Engine/Source/./Runtime/Engine/Private/Rendering/Texture2DResource.cpp:186]
libUnrealEditor-Engine.so!FStreamableTextureResource::InitRHI() [/home/wasayak117/Downloads/UnrealEngine-release(1)/UnrealEngine-release/Engine/Source/./Runtime/Engine/Private/Rendering/StreamableTextureResource.cpp:169]
libUnrealEditor-RenderCore.so!FRenderResource::InitResource() [/home/wasayak117/Downloads/UnrealEngine-release(1)/UnrealEngine-release/Engine/Source/./Runtime/RenderCore/Private/RenderResource.cpp:120]
libUnrealEditor-RenderCore.so!TEnqueueUniqueRenderCommandType<BeginInitResource(FRenderResource*)::InitCommandName, BeginInitResource(FRenderResource*)::$_160>::DoTask(ENamedThreads::Type, TRefCountPtr const&) [/home/wasayak117/Downloads/UnrealEngine-release(1)/UnrealEngine-release/Engine/Source/Runtime/RenderCore/Public/RenderingThread.h:193]
libUnrealEditor-RenderCore.so!TGraphTask<TEnqueueUniqueRenderCommandType<BeginInitResource(FRenderResource*)::InitCommandName, BeginInitResource(FRenderResource*)::$_160> >::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool) [/home/wasayak117/Downloads/UnrealEngine-release(1)/UnrealEngine-release/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:975]
libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/wasayak117/Downloads/UnrealEngine-release(1)/UnrealEngine-release/Engine/Source/./Runtime/Core/Private/Async/TaskGraph.cpp:753]
libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/wasayak117/Downloads/UnrealEngine-release(1)/UnrealEngine-release/Engine/Source/./Runtime/Core/Private/Async/TaskGraph.cpp:641]
libUnrealEditor-Core.so!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) [/home/wasayak117/Downloads/UnrealEngine-release(1)/UnrealEngine-release/Engine/Source/./Runtime/Core/Private/Async/TaskGraph.cpp:2114]
libUnrealEditor-RenderCore.so!RenderingThreadMain(FEvent*) [/home/wasayak117/Downloads/UnrealEngine-release(1)/UnrealEngine-release/Engine/Source/./Runtime/RenderCore/Private/RenderingThread.cpp:380]
libUnrealEditor-RenderCore.so!FRenderingThread::Run() [/home/wasayak117/Downloads/UnrealEngine-release(1)/UnrealEngine-release/Engine/Source/./Runtime/RenderCore/Private/RenderingThread.cpp:544]
libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/home/wasayak117/Downloads/UnrealEngine-release(1)/UnrealEngine-release/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/home/wasayak117/Downloads/UnrealEngine-release(1)/UnrealEngine-release/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
libc.so.6!UnknownFunction(0x94b42)
libc.so.6!UnknownFunction(0x1269ff)
Any idea how to fix this?