Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp] [Line: 42] Unidentified failure for object BlueprintGeneratedClass /Game/Player/Blueprints/InventorySystem/BP_MasterInteractable.BP_MasterInteractable_C, hash itself may be corrupted or buggy.
Getting this error when i open my unreal engine 5 project file, any thoughts?
Check your Object (I Suppose the blueprint class) for a missing binding.
If it has invalid binding and a reset icon is beside that PUSH that reset button.