Dear Epic,
I’m having a packaging error in UE5, these errors do not appear when I package the same file in the Early Access and Preview version. I’m using Archviz Explorer with my project, and the developer said it’s the first time they are seeing these errors. Below are the errors I’m getting resulting to COOKING FAILED:
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_Gallery_Preview_Widget.uasset: [Compiler] Can’t connect pins BP Gallery Preview and Self : BP Gallery Preview Widget Object Reference is not compatible with Self Object Reference. from Source: /Game/Migrated/BP_Gallery_Preview_Widget.BP_Gallery_Preview_Widget
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_Gallery_Preview_Widget.uasset: [Compiler] Can’t connect pins Self and BP Gallery Preview : Self Object Reference is not compatible with BP Gallery Preview Widget Object Reference. from Source: /Game/Migrated/BP_Gallery_Preview_Widget.BP_Gallery_Preview_Widget
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_Gallery_Widget.uasset: [Compiler] Failed to expand pin Media Struct , likely due to bad logic in node Get from Source: /Game/Migrated/BP_Gallery_Widget.BP_Gallery_Widget
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_Gallery_Widget.uasset: [Compiler] In use pin Media Struct no longer exists on node Set . Please refresh node or break links to remove pin. from Source: /Game/Migrated/BP_Gallery_Widget.BP_Gallery_Widget
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_Gallery_Widget.uasset: [Compiler] In use pin Media Struct Media Type no longer exists on node Get . Please refresh node or break links to remove pin. from Source: /Game/Migrated/BP_Gallery_Widget.BP_Gallery_Widget
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_UnitSearch_Widget.uasset: [Compiler] In use pin POI Type no longer exists on node Get . Please refresh node or break links to remove pin. from Source: /Game/Migrated/BP_UnitSearch_Widget.BP_UnitSearch_Widget
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_UnitSearch_Widget.uasset: [Compiler] The current value of the ’ A ’ pin is invalid: ‘’ is not a valid enumerant of ‘<POI_Type_Enum>’ from Source: /Game/Migrated/BP_UnitSearch_Widget.BP_UnitSearch_Widget
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_POI.uasset: [Compiler] Can’t connect pins Self and POI Clicked : Self Object Reference is not compatible with BP POI Object Reference. from Source: /Game/Migrated/BP_POI.BP_POI
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_POI.uasset: [Compiler] Can’t connect pins POI Clicked and Self : BP POI Object Reference is not compatible with Self Object Reference. from Source: /Game/Migrated/BP_POI.BP_POI
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_POI.uasset: [Compiler] Can’t connect pins BP POI and Self : BP POI Object Reference is not compatible with Self Object Reference. from Source: /Game/Migrated/BP_POI.BP_POI
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_POI.uasset: [Compiler] Can’t connect pins Self and BP POI : Self Object Reference is not compatible with BP POI Object Reference. from Source: /Game/Migrated/BP_POI.BP_POI
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_POI.uasset: [Compiler] Can’t connect pins BP POI and Self : BP POI Object Reference is not compatible with Self Object Reference. from Source: /Game/Migrated/BP_POI.BP_POI
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_POI.uasset: [Compiler] Invalid pin connection from Array Element and Target : BP POI Object Reference is not compatible with Self Object Reference. (You may have changed the type after the connections were made) from Source: /Game/Migrated/BP_POI.BP_POI
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_POI.uasset: [Compiler] COMPILER ERROR: failed building connection with ‘BP POI Object Reference is not compatible with Self Object Reference.’ at Get (a copy) generated from expanding For Each Loop from Source: /Game/Migrated/BP_POI.BP_POI
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_POI.uasset: [Compiler] Can’t connect pins POI Selected and Self : BP POI Object Reference is not compatible with Self Object Reference. from Source: /Game/Migrated/BP_POI.BP_POI
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_POI.uasset: [Compiler] Can’t connect pins Self and POI Selected : Self Object Reference is not compatible with BP POI Object Reference. from Source: /Game/Migrated/BP_POI.BP_POI
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_Info_Widget.uasset: [Compiler] Failed to expand pin POI Info Struct , likely due to bad logic in node Get from Source: /Game/Migrated/BP_Info_Widget.BP_Info_Widget
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_Info_Widget.uasset: [Compiler] In use pin Media no longer exists on node Set . Please refresh node or break links to remove pin. from Source: /Game/Migrated/BP_Info_Widget.BP_Info_Widget
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_Info_Widget.uasset: [Compiler] In use pin POI Info Struct Media no longer exists on node Get . Please refresh node or break links to remove pin. from Source: /Game/Migrated/BP_Info_Widget.BP_Info_Widget
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_Info_Widget.uasset: [Compiler] In use pin POI Type no longer exists on node Get . Please refresh node or break links to remove pin. from Source: /Game/Migrated/BP_Info_Widget.BP_Info_Widget
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_Info_Widget.uasset: [Compiler] In use pin POI Type no longer exists on node Get . Please refresh node or break links to remove pin. from Source: /Game/Migrated/BP_Info_Widget.BP_Info_Widget
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_Info_Widget.uasset: [Compiler] Failed to expand pin POI Info Struct , likely due to bad logic in node Get from Source: /Game/Migrated/BP_Info_Widget.BP_Info_Widget
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_Info_Widget.uasset: [Compiler] In use pin POI Info Struct Media no longer exists on node Get . Please refresh node or break links to remove pin. from Source: /Game/Migrated/BP_Info_Widget.BP_Info_Widget
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_Info_Widget.uasset: [Compiler] Default value ‘’ for Media is invalid: ‘Array inputs (like ‘Media’) must have an input wired into them (try connecting a MakeArray node).’ from Source: /Game/Migrated/BP_Info_Widget.BP_Info_Widget
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_Explorer_PC.uasset: [Compiler] In use pin Pawn Type no longer exists on node Get . Please refresh node or break links to remove pin. from Source: /Game/Migrated/BP_Explorer_PC.BP_Explorer_PC
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_Explorer_PC.uasset: [Compiler] In use pin Pawn Type no longer exists on node Get . Please refresh node or break links to remove pin. from Source: /Game/Migrated/BP_Explorer_PC.BP_Explorer_PC
PackagingResults: Error: [AssetLog] D:\Documents\Unreal Projects\Virtual_AUH_4km\Content\Migrated\BP_Explorer_PC.uasset: [Compiler] The current value of the ’ B ’ pin is invalid: ‘’ is not a valid enumerant of ‘<PawnType_Enum>’ from Source: /Game/Migrated/BP_Explorer_PC.BP_Explorer_PC
LogPlayerController: Error: InputMode:UIOnly - Attempting to focus Non-Focusable widget SObjectWidget [Widget.cpp(802)]!
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property MediaPlayer”. Node: Close Graph: EventGraph Function: Execute Ubergraph BP Gallery Widget Blueprint: BP_Gallery_Widget
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property MediaPlayer”. Node: Close Graph: EventGraph Function: Execute Ubergraph BP Gallery Widget Blueprint: BP_Gallery_Widget
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property MediaPlayer”. Node: Close Graph: EventGraph Function: Execute Ubergraph BP Gallery Widget Blueprint: BP_Gallery_Widget
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property MediaPlayer”. Node: Close Graph: EventGraph Function: Execute Ubergraph BP Gallery Widget Blueprint: BP_Gallery_Widget
LogPlayerController: Error: InputMode:UIOnly - Attempting to focus Non-Focusable widget SObjectWidget [Widget.cpp(802)]!
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property MediaPlayer”. Node: Close Graph: EventGraph Function: Execute Ubergraph BP Gallery Widget Blueprint: BP_Gallery_Widget
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property MediaPlayer”. Node: Close Graph: EventGraph Function: Execute Ubergraph BP Gallery Widget Blueprint: BP_Gallery_Widget
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property MediaPlayer”. Node: Close Graph: EventGraph Function: Execute Ubergraph BP Gallery Widget Blueprint: BP_Gallery_Widget
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property MediaPlayer”. Node: Close Graph: EventGraph Function: Execute Ubergraph BP Gallery Widget Blueprint: BP_Gallery_Widget
PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property MediaPlayer”. Node: Close Graph: EventGraph Function: Execute Ubergraph BP Gallery Widget Blueprint: BP_Gallery_Widget