So far this project is blueprint only and builds and deploys on iOS devices from a PC. I’m trying to get the same project to build and deploy to an iOS device from a Mac but I get the ERROR below. Previously I was getting the “SDK for iOS is not installed properly error” using UE5 and Xcode 14. I followed a work around to use Xcode 13 instead and now I’m getting the error below. Has anyone else run into the same issues? Any ideas on how to resolve it?
UE5.03
Mac OS 12.6
Xcode 13.4.1
Command /usr/bin/codesign failed with exit code 1
LogPlayLevel: ** BUILD FAILED **
LogPlayLevel: The following build commands failed:
LogPlayLevel: CodeSign /Users/Shared/Epic\ Games/UE_5.0/Engine/Binaries/IOS/Payload/UnrealGame.app
LogPlayLevel: (1 failure)
LogPlayLevel: Took 5.5072160000000006s to run env, ExitCode=65
LogPlayLevel: Error: ERROR: CodeSign Failed
LogPlayLevel: AutomationTool executed for 0h 1m 52s
LogPlayLevel: AutomationTool exiting with ExitCode=32 (Error_FailedToCodeSign)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 113.227007
LogPlayLevel: Error: RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 32
PackagingResults: Error: Launch failed! Failed to Code Sign