UE5 Enhanced Input "Not Consuming" Workaround

I’ve been confused for weeks because of this “Issue”. I would set up the new Enhanced Input and the input would not consume. Every action was been fired indefinitely as long as I would hold the Key down. Since I Set the Action to “Consume Input”, I would have expected for it to fire only once.

After searching and testing forever, I found a workaround. Instead of linking the “Triggered” or “Started node”, I now use “Completed” to fire my Input and set my triggers to “Released” in the Input “Mapping Context”.
Node

It’s not perfect, but it “works”.