hi,
we’re using UE 5.2
UE5 keeps making color textures without color to gray textures.
reproduce method :
-make textures in photoshop (RGB/8)
-use only grayscale color
-no alpha
-export to UE5
UE5 forces to change B8G8R8A8 to G8 even texture is made of RGB/8
if i use as B8G8R8A8 texture, i had to add some alpha area or paint some colors on purpose then it works as B8G8R8A8.
the problem is using as sprites, atlas.
-can’t see sprites.
-atlas can’t support G8 textures.
we’re using Sprite Atlas Group Plugin
is there any flag or method to disable removing texture’s channels?