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UE5 - Emissive lights disappear once camera is not looking straight on emissive object

Hi there, I have this problem in all projects I created:
Emissive lights disappear once camera is not looking straight on emissive object.
Is there a way how can the emissive material emit lights permanently throughout the room?

I’m using Lumen for global Illumination and screen space for reflections.

I used very simple emissive material

thanks you