UE5 - Emissive lights disappear once camera is not looking straight on emissive object

Hi there, I have this problem in all projects I created:
Emissive lights disappear once camera is not looking straight on emissive object.
Is there a way how can the emissive material emit lights permanently throughout the room?

I’m using Lumen for global Illumination and screen space for reflections.

I used very simple emissive material

thanks you

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Hi, is there someone who can help me with this please? thank you

Old post but I’ve been looking into this recently, from what I can find that is just the behaviour of Lumen and cannot be fixed. Personally, I hate it. It ruins any sense of world building. Imagine a massive emissive blue wall in a warm cave, as soon as the player turns their back to it the wall just stop existing. Right now I can’t see myself using Lumen in interiors.