Hi there, I have this problem in all projects I created:
Emissive lights disappear once camera is not looking straight on emissive object.
Is there a way how can the emissive material emit lights permanently throughout the room?
I’m using Lumen for global Illumination and screen space for reflections.
I used very simple emissive material
Hi, is there someone who can help me with this please? thank you
Old post but I’ve been looking into this recently, from what I can find that is just the behaviour of Lumen and cannot be fixed. Personally, I hate it. It ruins any sense of world building. Imagine a massive emissive blue wall in a warm cave, as soon as the player turns their back to it the wall just stop existing. Right now I can’t see myself using Lumen in interiors.