Hi there, I have this problem in all projects I created:
Emissive lights disappear once camera is not looking straight on emissive object.
Is there a way how can the emissive material emit lights permanently throughout the room?
I’m using Lumen for global Illumination and screen space for reflections.
Old post but I’ve been looking into this recently, from what I can find that is just the behaviour of Lumen and cannot be fixed. Personally, I hate it. It ruins any sense of world building. Imagine a massive emissive blue wall in a warm cave, as soon as the player turns their back to it the wall just stop existing. Right now I can’t see myself using Lumen in interiors.