UE5 editor crash - when having a geometry mesh in AI characters

I have AI characters (a machine) which have a geometry collection attached to the mesh. This is for when the AI character gets destroyed, I make the geometry collection visible. The ai characters are moving around the level using a behavior tree.

When i play with the player character the editor crashes after some time. The editor does not crash if i simulate. Another note- the crash happens only if “Simulate physics” in the geometry mesh is to TRUE (have “object type” = “sleeping”). Crashes are more frequent, the more AI characters are in the level. I also noticed that if no AI_Move_To calls are present, the editor does not crash.

The Crash notes do not have anything. The CrashEditor window shows UE Choas, UE Core, Kernel etc.

Note - if I set simulate_physics as FALSE initially and set to TRUE later, the editor shows an error when setting simulate_physics to TRUE at runtime - "no physics body found’