UE5 Editor crash - restart leading to inverted / flipped normals look on everything

Hey guys,

i was playing around with the UE5 (v5.0.2) Editor with a “out of video memory”-error (if i recall correctly). That’s no big deal and just happens sometimes when i have to much apps running. But after the restart i get this inverted or flipped-normals look on EVERY mesh. It’s like there is a rendersetting incorrect now. This also happend already once for me on v5.0.0 - i had to start with a new project.

Does anyone maybe have an idea, how to fix that? I would really appreciate it, if i’d not have to start from nothing again.

cheers, Buzz

Hi Buzz,

Any luck with resetting the layout? (Window → Load Layout → ‘Default Editor Layout’)

You could also try deleting ProjectFolder/Config/DefaultEngine.ini to reset project settings.

And thirdly, deleting Saved and Intermediate folders (these will be regenerated on launch) could be a good troubleshooting step.

Welcome to the forums!

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Hey Astrotronic,

thank you for your quick help!

You could also try deleting ProjectFolder/Config/DefaultEngine.ini to reset project settings.

→ did the job - Thanks again
Also was trying to find the specific setting, that caused the issue. It was all my fault (no crash-issue) - i set the Near-Clip-Plane to 0 (wanted a close view for during texturing/shading). Apparently it doesn’t update on the fly, that’s why the editor crash just loaded my ‘smart’ settings. :see_no_evil:

The setting in ProjectFolder/Config/DefaultEngine.ini to change from 0.000000 to at least 0.000001 would be:

[/Script/Engine.Engine]
NearClipPlane=0.000000

So the UE Editor was totally fine - it might be neat (at least for beginners, like me) to give a warning or even clamp it to min 0.000001 and maybe give a warning/info which settings require a restart to be updated.

cheers, Buzz

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