UE5 Early access Android SDK Version

I do all that fixes and it is showing the same error: dotnet isn’t recognise.

LogTurnkeySupport: Completed device detection: Code = 9009
LogTcpMessaging: Started Connection to ‘127.0.0.1:6666’
LogTurnkeySupport: Display: Adding device menu item for PCANDRES
LogTurnkeySupport: Display: Adding device menu item for PCANDRES
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“C:/Users/Andres/OneDrive/Documents/Unreal Projects/PRUEBAV4/PRUEBAV4.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Andres/OneDrive/Documents/Unreal Projects/PRUEBAV4/Intermediate/TurnkeyReport_2.log” -log=“C:/Users/Andres/OneDrive/Documents/Unreal Projects/PRUEBAV4/Intermediate/TurnkeyLog_2.log” -project=“C:/Users/Andres/OneDrive/Documents/Unreal Projects/PRUEBAV4/PRUEBAV4.uproject” -Device=Android_ASTC@1WMHHB645A2017+Android_Multi@1WMHHB645A2017’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Varios/EpicGames/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Andres/OneDrive/Documents/Unreal Projects/PRUEBAV4/PRUEBAV4.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Andres/OneDrive/Documents/Unreal Projects/PRUEBAV4/Intermediate/TurnkeyReport_2.log” -log=“C:/Users/Andres/OneDrive/Documents/Unreal Projects/PRUEBAV4/Intermediate/TurnkeyLog_2.log” -project=“C:/Users/Andres/OneDrive/Documents/Unreal Projects/PRUEBAV4/PRUEBAV4.uproject” -Device=Android_ASTC@1W
MHHB645A2017+Android_Multi@1WMHHB645A2017” ]
LogTurnkeySupport: Completed device detection: Code = 9009
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Varios/EpicGames/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Andres/OneDrive/Documents/Unreal Projects/PRUEBAV4/PRUEBAV4.uproject” Turnkey -command=VerifySdk -UpdateIfNeeded -platform=Android -noturnkeyvariables -device=1WMHHB645A2017 -utf8output -WaitForUATMutex -cookflavor=ASTC -EditorIO -EditorIOPort=61517 -project=“C:/Users/Andres/OneDrive/Documents/Unreal Projects/PRUEBAV4/PRUEBAV4.uproject”” ]
UATHelper: Verifying SDK and Device (Android): Running AutomationTool…
UATHelper: Verifying SDK and Device (Android): “dotnet” no se reconoce como un comando interno o externo,
UATHelper: Verifying SDK and Device (Android): programa o archivo por lotes ejecutable.
UATHelper: Verifying SDK and Device (Android): BUILD FAILED
LogSlate: Window ‘SDK Verification’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
LogPlayLevel: Launcher Device ID: Android_ASTC@1WMHHB645A2017
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogPlayLevel: Running AutomationTool…
LogPlayLevel: “dotnet” no se reconoce como un comando interno o externo,
LogPlayLevel: programa o archivo por lotes ejecutable.
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.252965
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Error