To be fair, Epic kinda bring it on themselves at times for hyping features before they’re truly ready. Had quite a few people seem surprised when they ask about UE5 and all the new features, and I tell them all the current caveats and “yes buts”.
That said, I and I think most people do understand deep down how complex and challenging this kind of engine is to build and maintain. Its not exactly pixel art we’re dealing with, it really is cutting edge “is this even possible/feasible” type stuff at times.
It would just be nice if they communicated sincerely a bit more, and marketed a touch less, in my opinion. At least until the stuff they want to market really is ready to rock anyway.
I gotta disagree with you on Nanite and Lumen though. They are/will be fantastic tools to have in the arsenal from an artistic standpoint - a lot of things become possible that kind of aren’t in 4, not comprehensively/quickly anyway. Which to me, those two words are a big part of an even more important word: feasibility, which most of us have had to think about constantly for every project we have ever worked on, personal or professional.