Anyone can confirm that the dedicated server creation is not fully available in UE5 EA ?
I tried to follow this as UE4 : Setting Up Dedicated Servers | Unreal Engine Documentation
I created the server target file (.cs) in my C++ project and I compiled it successfuly with “Development Server” configuration under VS2019.
But in Unreal Editor, no “WindowsServer” folder is created when I tried to package with “Windows (Server)” target.
Only the “Windows” folder is created as a solo game.
Work around but not sure is 100% accurate :
- Package the game with “Windows” target
- Compile dedicated server in VS2019
- Copy binary \Binaries\Win64<project>Server.exe from VS2019 build folder to package folder Windows<project>\Binaries\Win64<project>Server.exe
- Run with “-log” to see the result
Maybe client target should be created too and maybe try other binary conf “shipping” to have a fully functional package from Unreal Editor ?
Or just wait and see for release ?
Thank you for your advice.