I was testing UE5 Directional Light “cascade options”, and while the default scene walls fade softly… actors just snap and turn Off their shadows in a second, why?
How to avoid actor shadows to just snap and turn off suddenly? I already tested increasing Dynamic Shadow distance, but it only affect walls… , actually I already tested all the dynamic cascade options, they only affect walls distance and rate (speed) of droping shadows, but actors keep turning off at the exact distance in a second.
But I also got this issue in UE5 preview… I thought it was a bug that they were going to fix latter, the human character you see in there is a CC3 character, the everything is default, default scene… not sure if the issue might be, that I changed the shadow map method from Virtual shadows to “shadow maps”… BUT… if I don’t do this, UE5 runs at 35FPS on my RTX 3080 LOL…
So I f I change to Shadow maps so UE5 at least runs at 60FPS LOL… is there any fix to the shadow issue?