UE5 Dublicating Files When I try to move them around

Hey, I’m currently working on a horror game with a team of five other developers. Unfortunately, we started the project without setting up a proper folder hierarchy, and now the project structure is a bit of a mess. We’re using Git LFS for version control.

I want to reorganize the folders, but every time I try, I run into the same issue. Here’s what happens:

  1. I move the contents of a folder from one location to another.

  2. The files are moved successfully.

  3. I fix up the redirectors and press Keep Redirectors so that I can delete the now-empty folder.

  4. I try to delete the now-empty folder, and I get this window.

  5. As soon as I press the delete button, this message appears:

  6. And then one of three things happens:

  • The files magically return to the original (supposedly empty) folder, so now I have duplicates in two different folders.

  • The folder is empty, yet when I try to delete it, nothing happens. I get no feedback from pressing the button, nor do I receive any message windows. It’s almost like the delete button is not functioning.

  • The folder is empty, yet when I try to delete it, the message shown in point 5 is displayed again, and after that, nothing happens.

I’ve tried everything I could think of, but nothing works. I’m unsure if it’s a UE5 issue or an issue with the way we’ve set up Git LFS. Any help would be greatly appreciated!

If you are working with larger team i would strongly suggest going through hassle of creating p4 repository - it works way way better with UE and is industry standard

If i can recommend you a tutorial, Reubs has made a great one - https://www.youtube.com/watch?v=GsdS71tdGj8

It will most likely resolve your issue, and many more that are to come with handling bigger project on Git LFS

Also another suggestion - if you are working in larger team lock down project for a few days, make necessary cleanups without connection to git or p4 and push your project to p4 server - in general moving files around unreal can be a hassle so locking down project will give you a space to do so without messing with other people work. And for the future, try to move assets as little as possible to avoid unecessary work of fighting redirectors :slight_smile:

Thank you for the suggestion Kacper :slight_smile: . I’ll definitely look into setting up a p4 repo and see if it’s going to resolve our current issues.