I have an issue with C++ classes, and any derived blueprints. Here are the steps I followed:
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Create a new project (In this case, a blank C++ windows project)
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Add a C++ class.
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Make changes in the newly created class.
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Compile the chanegs with Live Coding
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Create a Blueprint based on that newly created class
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Make changes on the newly created blueprint, compile and save.
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Add a new instance of that Blueprint on the level
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Save the project, and exit.
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Upon loading the project again, I get the following messages.
The created instance is no longer visible…
Attempting to open the Blueprint displays this error:
And the mentioned class is no longer being displayed in the Content Drawer anymore, but the files are still in the folder.
Recompiling with Live Coding makes the class appear once more, but the problem is repeated the next time UE5 is closed.