ue5中动画使用距离匹配问题(Distance matching issue in animations in UE5)

但是当我角色的速度在500cm/s时我看表现并没有滑步的情况,但是当我角色的速度超过1000cm/s时,我在奔跑停止时,有时候会保持一个滑步的动作前进一段距离,请问这个是怎么导致的,是stop动画的距离匹配出现问题嘛,还是循环跑步动画距离匹配出现问题,请问有哪位前辈能够帮忙答疑嘛
这是当时的配装图和对应的表现视频
However, when my character’s speed is at 500 cm/s, I don’t see any sliding. But when my character’s speed exceeds 1000 cm/s, sometimes when I stop running, the character continues to slide forward for a short distance. Could you please explain what causes this? Is it a problem with the distance matching of the stop animation, or is it an issue with the distance matching of the looping run animation? Could any experienced developer help clarify this? Here are the equipment setup diagram and the corresponding performance video from that time.