UE5 Displacement with Collisions

Since the nodes for displacement are no longer there, are there alternative methods to achieve this?

Virtual Height field doesn’t solve this as there’s no collision.
Using the static mesh with Quixel and complex collision as simple would be too resource intensive for large scale area’s. Not to mention the tiling issue it would create.

Has anyone found a good method of achieving displacement with collisions that’s not resource heavy?

There is a plugin on the market place that achieves this.
GPU Tessellated Mesh Collision System

Did you ever find a solution for this? I checked the marketplace but couldn’t find the other commenter’s mention of a plugin.

There was never any collision with any displacement.

Displacement happens GPU side.
Collision happens CPU side.

Read up on how making an ocean would work. That should give you some ideas on how to possibly handle things at runtime - keeping it mind its not collision.