Hello community.
UE5: Destructible turns static-ish once it breaks, unless, you scale it bigger
Any idea how I can fix it?
Steps to replicate :
- open a new ue5 project.
- create a primitive box and fracture it.
- dup it 2 times and scale the new ones to (1.02, 1.02, 1.02) and (1.1, 1.1, 1.1).