UE5: Destructible turns stati-ish once it breaks, unless... 🤔

Hello community.

UE5: Destructible turns static-ish once it breaks, unless, you scale it bigger :thinking:
Any idea how I can fix it?

Steps to replicate :

  1. open a new ue5 project.
  2. create a primitive box and fracture it.
  3. dup it 2 times and scale the new ones to (1.02, 1.02, 1.02) and (1.1, 1.1, 1.1).