UE5 Dedicated Server using Epic Online Services and Blueprints

New Video Tutorial is Available!

2 Likes

There is quite a bit that is not clear about this video in this Unreal Forums format.

  • This is NOT a video by Unreal Engine and Epic Online Services is not fully supported by Blueprints as the title of the video might suggest.
  • This is a video for using a plugin, EOSCore, made by eeldev.
  • As inconvenient as it might be to open another window or tab while following this video, learning OES, and trusting this persons plugin, the format at eeldev.com is clean and allows for lots more information than the youtube videos description section.

Here is the videos description from YouTube:

This tutorial will demonstrate how to setup and configure a Dedicated Server for Epic Online Services using the EOSCore plugin for Unreal Engine 5.
Purchase EOSCore Plugin: https://www.unrealengine.com/marketpl
EOSCore Plugin Documentation: Introduction | EOSCore Documentation
Developer Website: https://eeldev.com/
Twitter: https://twitter.com/dryeeldev
Discord: eelDev

Liked purely for the title being something specific that I was hoping for: Using EOS with Blueprints. The music is nice but the wallpaper immediately made me think that this video was from before UE5.

I wish eeldev would say why for more of the steps in this video. When something breaks it would help to know what is responsible for what if possible.

  • Why are temporary binaries and intermediate files included with the plugin if we are deleting them?
  • Why are we switching the engine version to source build? Are there any pros and cons of this that we should be aware of?
  • Why are we using “open 127.0.0.1”? Are we connecting to your server? Are you hacking into our computers and taking our personal info?

Great video though! Hopefully when I know more about EOS and all the field values I could use your plugin!