I’ve seen in the migration docs at Migration Guide | Unreal Engine Documentation that “Damage and Scoring Concepts” have been removed from the engine:
Built-In Damage and Score Concepts
UE5EA does not include the built-in data types and code functionality for the damage and scoring > models that existed in previous versions of the Unreal Engine. If your project used these, you can
recreate them in UE5EA, or look into other solutions, such as the Gameplay Ability System.
Does this mean the default GameState no longer has Score and we must also recreate ApplyDamage, etc? It’s very vague, I’m not sure as a C++ programmer if I need to manually change things or implement these concepts.