UE5 Customized Character doesn't turn left or right during testing

Hello I did a school project where we used our own character with a blank project. I have imported all the animation and skeleton, created 3 blue print classes: Character, Animation and GameMode. I added my own animation for jump and walk and run and idle. However, when I test my animation, the character is unable to move left or right, I have checked with everything online and with my teacher.
Yes Use Pawn Yaw control is ticked
Yes orient to Movement is ticked
Yes input Axis mapping is manually entered and saved into my Saved\Config\Windows file
Yes I have also added enhanced Input system but it doesnt work in my Character blue print
I could not figue out what happened, Please help me.
Thank you

compare your project to one of the templates, like Third Person Template, and see what you did wrong, or post screenshots of your blueprint code and we can try to help