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Ue5 Ctrlrig Issues

  1. 3dmax bip bone skelemesh file export XXX.FBX
  2. XXX.FBX import to ue5
    3.creat control rig file from skelemesh asset
    4.open control rig file creat bone control
    5.get contorl transform to set bon transform in bluprint
    6.rotate contorl the bone can rotare but mesh not can rotate

so,i dont know
maya file is ok

Please let me know if you have any suggestions