UE5 CREATIVE COLLABORATION

UE5 CREATIVE COLLABORATION

— NIA CHAMBERS | 45-SECOND CINEMATIC TEASER

Hello Unreal Engine community,

My name is Roshawn Jones Chambers, Director, Writer, Creator, and Founder of EPH415 STUDIOS.

I am currently developing an original cinematic IP called NIA CHAMBERS, and I am looking to assemble a small, passionate Unreal Engine 5 creative team to produce a 45-second cinematic teaser / proof of concept.

This is an independent collaboration at the development stage. I currently do not have an upfront production budget, so I am looking for artists who are interested in helping build something from the ground up under a written collaboration / deferred-compensation agreement.

WHAT I AM LOOKING FOR

I am currently looking for collaborators in four areas:

1. CHARACTER / METAHUMAN ARTIST

- MetaHuman

- Character customization

- Facial setup

- Hair and clothing

- Materials

- Character preparation for animation

2. ENVIRONMENT ARTIST

- UE5 environments

- Level/environment construction

- Lighting

- Cinematic composition

- Modular assets

- Atmospheric environments

The teaser will require a dramatic cinematic environment inspired by Washington, D.C. at night, with an intense supernatural atmosphere.

3. VFX / NIAGARA ARTIST

- Niagara

- Lightning

- Energy effects

- Smoke

- Atmospheric effects

- Supernatural/cinematic VFX

- Destruction effects

4. CINEMATIC / SEQUENCER ARTIST

- Sequencer

- Cinematic cameras

- Camera composition

- Lighting

- Animation

- Cinematic storytelling

- Rendering

THE TEASER

The goal is approximately 45 seconds.

The teaser will introduce Nia Chambers through a high-impact cinematic sequence combining:

Action + Thriller + Supernatural Elements + Faith + Mystery

The objective is not to build an entire game at this stage.

The objective is to create a high-quality vertical cinematic proof of concept demonstrating the potential of the IP for future:

- Film

- Television

- Gaming

- Interactive experiences

- Transmedia development

WHAT I CAN OFFER

Because this is an early-stage independent project, I cannot currently offer upfront payment.

However, this is intended to be a professional creative collaboration, not an informal “work for free” request.

Collaborators will receive:

- Official project credit

- Portfolio/showreel credit

- Written collaboration agreement

- Recognition as part of the creative/development team

- Opportunity for continued participation

- Consideration for future paid production

- Deferred compensation and/or revenue participation where applicable and mutually agreed upon in writing

Any future compensation, revenue participation, or other arrangement will be clearly defined in writing before production work begins.

WHY JOIN?

I am looking for people who want more than another small freelance task.

I want to build a team of creators who can say:

“I was there when Nia Chambers began.”

The 45-second teaser will become a visual proof of concept for presenting the IP to potential investors, producers, studios, game developers, and future partners.

WHO I AM LOOKING FOR

You don’t need to be a large studio.

You can be:

- An independent artist

- An Unreal Engine freelancer

- A student/recent graduate with strong skills

- An indie developer

- A cinematic artist

- A VFX artist

- A MetaHuman artist

- An environment artist

Most importantly, you should have a portfolio, demo reel, or examples of your work.

INTERESTED?

Please reply to this discussion or contact me directly with:

1. Your name

2. Your role

3. Your Unreal Engine experience

4. Portfolio / ArtStation / Demo Reel

5. Your availability

6. Your preferred communication method

7. Whether you are open to a collaboration / deferred-compensation structure

CONTACT

Roshawn Jones Chambers

Director | Writer | Creator | Founder

EPH415 STUDIOS

:e_mail: thisisrjc93@gmail.com

I am currently looking to build a small core team and begin developing the teaser as soon as possible.

EPH415 STUDIOS

NIA CHAMBERS

One character. One world. One story waiting to be awakened.

Thank you, and I look forward to connecting with Unreal Engine creators around the world.