UE5 creating Normal Map dark edges when imported from blender

I created this pillar on blender and imported it to UE5, but for some reason appeared some dark edges on my asset. It was sculpted and baked on blender. I couldn’t find a solution so far, any tips to solve it?

Thanks in advance.

Here some screen shoots to illustrate the problem.




Open your normal map textures inside UE, and tick the Flip Green Channel box.

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Thank you so much!