UE5 Create Event issues

Imho, it’s either a naming clash, an uncompiled blueprint or…

…are you doing this inside a function by any chance?! Probably not, seeing a latent node on display. I’d recompile both actors, get rid of the dodgy nodes and try again.

This has always worked in UE4. There is a chance this does not work in UE5 ofc, can’t help here.


You have this:

Which seems fine, what’s wrong with it? Oh that’s @L1z4rD89 pic, that’s the way to go.