UE5 crashing when more groom is loaded using path tracing

I have encountered the following crash error with any version of UE5 including 5.3, it is when using binding skeletal mesh and using path tracing after loading more groom. I don’t know how to fix it, I hope the official can solve this problem soon. groom works better with path tracing in UE, lumen can’t achieve the desired result.

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Assertion failed: WeightCount == InteroplationWeightCount [File:D:\build++UE5\Sync\Engine\Plugins\Runtime\HairStrands\Source\HairStrandsCore\Private\GroomResources.cpp] [Line: 1466]

UnrealEditor_HairStrandsCore
UnrealEditor_HairStrandsCore
UnrealEditor_HairStrandsCore
UnrealEditor_HairStrandsCore
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

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Hi did you manage to solve this? Getting the same error even with Lumen.

Not yet solved, lumen doesn’t have this problem for now, but lumen doesn’t work too well for grooming