No, I am not using Luoshuang’s GPULightmass.
Please also note that I am using DirectX11, but I have my Ray Tracing and Lumen options on.
I am using DirectX11 because when I use DX12 UE5 keeps on glitching.
No, I am not using Luoshuang’s GPULightmass.
Please also note that I am using DirectX11, but I have my Ray Tracing and Lumen options on.
I am using DirectX11 because when I use DX12 UE5 keeps on glitching.