using the open world new level, everytime i try to build all levels its crashing. i open a default level (not the open world one) and i can build all levels fine with not problem but once HLODS are there it crashs. also its grayed out the HLODS how do i enable them if you can? any help ?
Hi, @Pitbulllx
When I tried to use the “build all” feature the first time it crashed on the city scene, the second time it started crunching and it has been going on for over an hour now.
If have haven’t can you try building it again ?
hey mate ive tried building all levels over 20 times everytime it shows the hlods then click ok and the build crashs
I think it’s the same topic we’re talking about. (nothing resolved yet. )
@albedoboy yeah just reply to you on yours. its a UE5 problem they need to fix not us. alot of people having the same problem. with no fix.
exactement le meme probleme, je pensais que cela venait de mon projet. mais meme avec le level par defaut et tout de base, crash !
peut etre il faut le faire en ligne de commande ?
@supercrapo hey mate had to google translate what you said. there is sumbit for it Unreal Engine Issues and Bug Tracker (UE-148515)
but wit the crash i have a work around for now. open a basic project for now you can still build all levels and when its fixed your able to convert to open world. its under tools and all the way down the bottom
anyone else still having this issue?
Fix appears to have been implemented and resolved here - Unreal Engine Issues and Bug Tracker (UE-148515)
still not able to build :<
Taget fix is for 5.02
Yep, using 5.01 and running into this problem. Hope you’re right about a fix in 5.02.
I’m running UE 5.0.1 and working on the Matrix City project Large and Small levels. I have a 6core 8700k and 32GB of RAM, with M2 drives for storage. I was unable to build HLODS for the Big City Level without adding an additional 200GB of page file storage. Then it would take 10 days on my system to build… But it would build and will rebuild the mini map. The small map on the same specs would take 20 hours to rebuild HLODS. Typically when I see 0x000000x errors, its been a memory leak or a memory run out (fill up.) So try a large large page file, if you are working on the city project.
I am trying to find out how to rebuild clusters and not the whole hlod, hoping that is possible, as … 10 days of compiles to see updates past 1 block in game is impossible.
When watching details about how Epic compiled the HLODs for the City Project, they mentioned it took a day on a network of “20 systems” - This is equal to about my 10 days on a single 6 core 8700k. So the HLODS are beyond solo dev compilation at this time… for City Project type Large Levels.
doesn’t seem to be resolved with 5.02 :’(
I have the same problem since the UE5.2
Im using 5.3 had the same issue. When pressing stop build it would show me error to the trigger boxes refferenced in the level blueprint. The issue was tha the trigger volumes where included in the HLOD for the world partition while in the same time called in the level blueprint. All I did was make sure those actors and theyre components where not included in the HLODs and that fixed it for me hope this helps.