UE5 Crashing on rendering when using landscape and auto-materials

That’s the part that makes it harder, is that the crash itself isn’t universal. It’s a mix of environment, hardware, and settings. Otherwise you just get some incorrect numbers for high amplitude maps and usually it’s not extremely common issue if not using the water plugin or anything using landscape brushes.

It’s also possible that these two issues aren’t entirely connected.

How many channels are in your auto material? Below 12 and using the Shared:Wrap texture space setting is best for reducing overhead.