Hi,
Game crashes when transitioning from one level to another:
Assertion failed: WorldPrivate->Scene [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp] [Line: 1509]
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor
This crash is weird and only happens when I set a boolean in the main menu to false (push to talk = false).
If it’s not possible to fix, should I try in a clean project? Thanks
[2023.05.05-12.45.53:620][649]LogAudio: Display: Audio Device (ID: 1) registered with world 'ITL_GroveLaboratory'.
[2023.05.05-12.45.53:634][649]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.05.05-12.45.53:645][649]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms
[2023.05.05-12.45.53:650][649]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.05.05-12.45.53:651][649]LogAIModule: Creating AISystem for world ITL_GroveLaboratory
[2023.05.05-12.45.53:661][649]LogOutputDevice: Warning:
Script Stack (0 frames) :
[2023.05.05-12.45.53:677][649]LogWindows: Error: appError called: Assertion failed: WorldPrivate->Scene [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp] [Line: 1509]
[2023.05.05-12.45.53:677][649]LogWindows: Windows GetLastError: The operation completed successfully. (0)
Hey there @christianvi! This looks somewhat like an access issue, could we see the component it referenced?
Fixed this. Had to do with VOIP. Executed ToggleSpeaking0 and a little time delay before server traveling.
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