Also seeing in 5.0.3. Re-trying in 5.1.0.
Fatal error: [File:/Users/build/Build/++UE5/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 4409] /Engine/Private/DeferredShadingCommon.ush(431): error: Can’t open include file “/Engine/Generated/ShaderAutogen/AutogenShaderHeaders.ush” #include “/Engine/Generated/ShaderAutogen/AutogenShaderHeaders.ush” from /Engine/Generated/Material.ush: 21: #include “/Engine/Private/DeferredShadingCommon.ush” from /Engine/Private/ShadowDepthPixelShader.usf: 34: #include “/Engine/Generated/Material.ush” 1 error in preprocessor. /Engine/Private/DeferredShadingCommon.ush(431): error: Can’t open include file “/Engine/Generated/ShaderAutogen/AutogenShaderHeaders.ush” #include “/Engine/Generated/ShaderAutogen/AutogenShaderHeaders.ush” from /Engine/Generated/Material.ush: 21: #include “/Engine/Private/DeferredShadingCommon.ush” from /Engine/Private/LightMapDensityShader.usf: 10: #include “/Engine/Generated/Material.ush” /Engine/Private/DeferredShadingCommon.ush(431): error: Can’t open include file “/Engine/Generated/ShaderAutogen/AutogenShaderHeaders.ush” #include “/Engine/Generated/ShaderAutogen/AutogenShaderHeaders.ush” from /Engine/Generated/Material.ush: 21: #include “/Engine/Private/DeferredShadingCommon.ush” from /Engine/Private/BasePassVertexCommon.ush: 15: #include “/Engine/Generated/Material.ush” from /Engine/Private/BasePassVertexShader.usf: 7: #include “BasePassVertexCommon.ush” Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
FShaderCompilingManager::ProcessCompiledShaderMaps(TMap<int, FShaderMapCompileResults, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<int, FShaderMapCompileResults, false> >&, float) Address = 0x11924ade2 (filename not found) [in UnrealEditor-Engine.dylib]
FShaderCompilingManager::FinishAllCompilation() Address = 0x119252846 (filename not found) [in UnrealEditor-Engine.dylib]
UMaterialInterface::PostLoadDefaultMaterials() Address = 0x1185ac34c (filename not found) [in UnrealEditor-Engine.dylib]
UMaterialInterface::PostLoad() Address = 0x11869049d (filename not found) [in UnrealEditor-Engine.dylib]
UMaterial::PostLoad() Address = 0x1185bd1d3 (filename not found) [in UnrealEditor-Engine.dylib]
UObject::ConditionalPostLoad() Address = 0x10c6a2d9d (filename not found) [in UnrealEditor-CoreUObject.dylib]
EndLoad(FUObjectSerializeContext*, TArray<UPackage*, TSizedDefaultAllocator<32> >) Address = 0x10c82819d (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackageInternal(UPackage, FPackagePath const&, unsigned int, FLinkerLoad*, FArchive*, FLinkerInstancingContext const*, FPackagePath const*) Address = 0x10c82629b (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackage(UPackage*, FPackagePath const&, unsigned int, FArchive*, FLinkerInstancingContext const*, FPackagePath const*) Address = 0x10c8296b3 (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackage(UPackage*, char16_t const*, unsigned int, FArchive*, FLinkerInstancingContext const*) Address = 0x10c8233f5 (filename not found) [in UnrealEditor-CoreUObject.dylib]
ResolveName(UObject*&, FString&, bool, bool, unsigned int, FLinkerInstancingContext const*) Address = 0x10c821193 (filename not found) [in UnrealEditor-CoreUObject.dylib]
StaticLoadObjectInternal(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*, bool, FLinkerInstancingContext const*) Address = 0x10c823b9e (filename not found) [in UnrealEditor-CoreUObject.dylib]
StaticLoadObject(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*, bool, FLinkerInstancingContext const*) Address = 0x10c7fff19 (filename not found) [in UnrealEditor-CoreUObject.dylib]
UStaticMesh* ConstructorHelpersInternal::FindOrLoadObject(FString&, unsigned int) Address = 0x117d16d97 (filename not found) [in UnrealEditor-Engine.dylib]
ConstructorHelpers::FObjectFinder::FObjectFinder(char16_t const*, unsigned int) Address = 0x117d16bbf (filename not found) [in UnrealEditor-Engine.dylib]
UCameraComponent::UCameraComponent(FObjectInitializer const&) Address = 0x117ccae6c (filename not found) [in UnrealEditor-Engine.dylib]
UClass::CreateDefaultObject() Address = 0x10c4fcf42 (filename not found) [in UnrealEditor-CoreUObject.dylib]
UClass::GetDefaultObject(bool) const Address = 0x10c3e5797 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FObjectInitializer::CreateDefaultSubobject(UObject*, FName, UClass const*, UClass const*, bool, bool) const Address = 0x10c83b7f6 (filename not found) [in UnrealEditor-CoreUObject.dylib]
UObject::CreateDefaultSubobject(FName, UClass*, UClass*, bool, bool) Address = 0x10c69c65b (filename not found) [in UnrealEditor-CoreUObject.dylib]
ACameraActor::ACameraActor(FObjectInitializer const&) Address = 0x117cc5a41 (filename not found) [in UnrealEditor-Engine.dylib]
UClass::CreateDefaultObject() Address = 0x10c4fcf42 (filename not found) [in UnrealEditor-CoreUObject.dylib]
UClass::GetDefaultObject(bool) const Address = 0x10c3e5797 (filename not found) [in UnrealEditor-CoreUObject.dylib]
ProcessNewlyLoadedUObjects(FName, bool) Address = 0x10c80c105 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FEngineLoop::PreInitPostStartupScreen(char16_t const*) Address = 0x10b2ae1af (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x10b29c62e (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x10b2b8033 (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x10dbaa561 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x7ff807d1f9f4 (filename not found) [in Foundation]
_pthread_start Address = 0x7ff806e0e4e1 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff806e09f6b (filename not found) [in libsystem_pthread.dylib]