No worries! So for one you don’t have editor symbols attached so most of your lines are completely blank. You can download the editor symbols for your engine type in the launcher here:
These will let use see the logs more clearly.
This makes it a bit easier to see all of the cascading failures but the engine size on disk will be bigger proportionally, but it is showing that the success check bool failed during shader compression. We can also try changing over the shader compression format from Oodle to something like LZ4 or Zlib in your project settings (or no compression but that’s definitely not ideal).
You can post the logs here if you’ve been here a bit, but most new users have limits on some forum features (because spambots). If you can’t access that feature yet, you can upload a log to pastebin and I can look it over.