I’m doing a set dressing test for a possible job and I thought I’d use UE5, which probably wasnt the best idea in the first place, but I have added some Epic marketplace content (Rural Australia Pack, Ancient Treasures, and City of Brass )to the Valley of the Ancient project and created a custom level. All was fine for the last week, then trying to wrap up the level and I got a crash. Went to reopen and on the splash screen it gets to %100 and goes to open the editor and the Crash Report comes up, everytime with this message
“Assertion failed: BatchElement.IndirectArgsBuffer [File:D:/build/++UE5/Sync/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp] [Line: 786] It is only valid to set BatchElement.NumPrimitives == 0 when a IndirectArgsBuffer is used.”
I’m absolutely gutted, need to take screenshots asap and submit them, but I’m an artist and not super technical so not sure what to try or where to even look. I pulled up visual studio to the line of code its referencing, but not sure what to do? I have a log but cant upload as I have a new account.