UE5 crashes when I try to test play

Whenever I try to test my game out, unreal crashes and this error shows up:

Caught signal

void AActor::ForEachComponent_Internal<UChildActorComponent, false, true, UWorldPartitionRuntimeSpatialHash::CreateStreamingGrid(FSpatialHashRuntimeGrid const&, FSquare2DGridHelper const&, UWorldPartitionStreamingPolicy*, TArray<FString, TSizedDefaultAllocator<32> >)::$_180>(TSubclassOf, UWorldPartitionRuntimeSpatialHash::CreateStreamingGrid(FSpatialHashRuntimeGrid const&, FSquare2DGridHelper const&, UWorldPartitionStreamingPolicy, TArray<FString, TSizedDefaultAllocator<32> >)::$_180) const Address = 0x11ebf9ea9 (filename not found) [in UnrealEditor-Engine.dylib]
UWorldPartitionRuntimeSpatialHash::CreateStreamingGrid(FSpatialHashRuntimeGrid const&, FSquare2DGridHelper const&, UWorldPartitionStreamingPolicy
, TArray<FString, TSizedDefaultAllocator<32> >) Address = 0x11ebb3c7f (filename not found) [in UnrealEditor-Engine.dylib]
UWorldPartitionRuntimeSpatialHash::GenerateStreaming(UWorldPartitionStreamingPolicy
, FActorClusterContext const&, TArray<FString, TSizedDefaultAllocator<32> >) Address = 0x11ebb1c76 (filename not found) [in UnrealEditor-Engine.dylib]
UWorldPartition::GenerateStreaming(TArray<FString, TSizedDefaultAllocator<32> >
) Address = 0x11ec01d00 (filename not found) [in UnrealEditor-Engine.dylib]
UWorldPartition::OnBeginPlay() Address = 0x11eb7dcfb (filename not found) [in UnrealEditor-Engine.dylib]
TBaseUObjectMethodDelegateInstance<false, UWorldPartition, void (bool), FDefaultDelegateUserPolicy>::ExecuteIfSafe(bool) const Address = 0x11ebddf89 (filename not found) [in UnrealEditor-Engine.dylib]
TMulticastDelegate<void (bool), FDefaultDelegateUserPolicy>::Broadcast(bool) const Address = 0x130d18004 (filename not found) [in UnrealEditor-UnrealEd.dylib]
UEditorEngine::StartPlayInEditorSession(FRequestPlaySessionParams&) Address = 0x13139b91b (filename not found) [in UnrealEditor-UnrealEd.dylib]
UEditorEngine::StartQueuedPlaySessionRequestImpl() Address = 0x131392ff9 (filename not found) [in UnrealEditor-UnrealEd.dylib]
UEditorEngine::StartQueuedPlaySessionRequest() Address = 0x1313929cb (filename not found) [in UnrealEditor-UnrealEd.dylib]
UEditorEngine::Tick(float, bool) Address = 0x130be1459 (filename not found) [in UnrealEditor-UnrealEd.dylib]
UUnrealEdEngine::Tick(float, bool) Address = 0x1317cf288 (filename not found) [in UnrealEditor-UnrealEd.dylib]
FEngineLoop::Tick() Address = 0x104b57102 (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x104b64992 (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x104b80033 (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x10f3ad7e1 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x7ff81e5f09c4 (filename not found) [in Foundation]
_pthread_start Address = 0x7ff81d7994e1 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff81d794f6b (filename not found) [in libsystem_pthread.dylib]

I have tried to turn off motion blur as some other posts said but it still doesn’t work!