UE5 Crashes when I try to do anything

Unreal Engine 5.0.3
I’ve tried for a while now, (about 6 hours) to find someone else with this problem. I’m able to start a new project (completely blank) with no starter content, and it runs fine until I press the “file” button. Or any other button for that matter. The engine then crashes, and I receive this message:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010

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D3D12Core
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UnrealEditor_D3D12RHI!FD3D12Viewport::PresentChecked() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:652]
UnrealEditor_D3D12RHI!FD3D12Viewport::Present() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:868]
UnrealEditor_D3D12RHI!FD3D12CommandContextBase::RHIEndDrawingViewport() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:1038]
UnrealEditor_RHI!FRHICommand<FRHICommandEndDrawingViewport,FRHICommandEndDrawingViewportString1939>::ExecuteAndDestruct() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:768]
UnrealEditor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:498]
UnrealEditor_RHI!FExecuteRHIThreadTask::DoTask() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:560]
UnrealEditor_RHI!TGraphTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:753]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:642]
UnrealEditor_Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2115]
UnrealEditor_RenderCore!FRHIThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:325]

This also happens when I open a pre_existing project as well. Nothing on my system is overclocked. I have reinstalled both the launcher and UE5.

The fix for me was disabling G_sync in the NVidia Control panel.

I have the same issue. Disabling G-Sync makes the editor last a few seconds longer before the crash appears. Uninstalled all UE versions, removed all marketplace content, deleted all projects - no change. All UE5 versions i re-install do have the same issue. Working with it is impossible.
The crash appears whenever i open anything: blueprint or ressource - but nothing but the starter content exists in the empty project.

It is ALWAYS reports exactly the same error: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010

Make sure you’re Geforce experience ‘Instant Replay’ is turned off. When its turned on you’ll get random crashes every time you open something in Unreal Engine. Stumped me for a few days when i tried resetting everything to no avail.