I have a hunch it’s to do with some of the animation plugins but I don’t know how to change anything related to plugins while I am not in the editor. At the very least I haven’t found it in the file explorer side of the Unreal project.
Please help.
Thanks,
Aidan
Hey there @AidanThird! Welcome to the community! It seems to be pointing at an Animgraph function. We can get a little more information if you have the Editor Symbols installed when the error occurs. You can do this by heading into the options inside of the version in your Epic launcher:
I’ll take this time to in the future always recommend having some form of Source Control like Git or Perforce, so when errors like this occur you can easily roll the project back to a working version, or at least see your exact changes historically.
Navigate to your project directory and find file yourprojectname.uproject
the one you can use to start your project. right click on it and open it with notepad or other text editor (visual studio works too). See if there are any plugins listed with field “false”
“Plugins”: [
{
“Name”: “SomePluginName”,
“Enabled”: false
},
{
“Name”: “AnotherPlugin”,
“Enabled”: true
}
and change them all back to true
Otherwise, create a new project (blank or from template, whatever you used before) and gradually copy over stuff from your “broken” project Content folder.
For future reference, if you ended up importing a ton of stuff into your project and it’s just too much. You can always migrate certain things from that project into a blank one (you would need to create a blank one before hand). Select all the directories you wish to migrate, right click on one of them and find “Migrate”. It will give you a new window with list of all the items that will be copied (alongside all dependencies). Then you click okay if you’re happy with what’s on the list (you can uncheck some stuff if you no longer want them) and point it to Content Folder in your blank project.