I’m using UE5.1.1.
I originally imported the Rhino file via Datasmith into UE5.0, then converted it to UE5.1 when that was released.
I think it’s a udatasmith file (?).
I’m trying to do a Directlink auto-reimport to update a few changes I made from the Rhino model, while not wiping out all the applied materials and foliage assets in Unreal.
Here are the settings for the Datasmith scene:
And here is the crash report:
I sent the crash report with the included file to Epic. Can you access that or do I need to send to you directly?
I’ve tried deleting ‘brep_259’ in Unreal, but that doesn’t seem to help.