UE5 crash with the report telling "Runtime\Experimental\Chaos"

As title mentioned above my ue5.0.2 editor will crash everytime when I am driving a car to hit anthor one,and an error report window jumps out which says:

Assertion failed: NumItems() < MaxItems() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\Evolution\SolverBodyContainer.cpp] [Line: 27]

hardware is all OK,no fatal part of my PC,and i can run all other UE5 project/demo without any problems~~~

My PC settings:

CPU:i9 12900KS no OC;
RAM:Gskill DDR5 32GB 6000 CL36 no OC no XMP;
MB:ASUS M14A
GPU:RTX3090 no OC
OS:windows11 22000.778

I’m encountering the same issue. I think it’s somehow related to if the set of Dynamic/Kitematic particles changes across physic simulations. See also CitySample Chaos crash - #2 by TheNyx and UE5 Chaos Crash: FSolverBodyContainer::FindOrAdd after using Chaos Transient Fields .