UE5 crash when opening editor: "Shader compilation failures are Fatal."

I’ve been getting this issue as well, but I’ve discovered for me it only occurs when hardware raytracing is enabled. This is with a new install of UE5.1.1. I’ve looked into the options recommended, but my graphics driver is already up-to-date, and I can’t find the options to clear the cache where specified. Is there a certain directory I can delete? Or perhaps the options have moved.

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