The editor was working fine for a while until this started happening. It always happens right after all the loading is done and the editor opens, freezes for like 10 seconds, and crashes. Full error:
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 238] Shader compilation failures are Fatal.
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
This is the code I’m getting every time I try to start up UE5.1.1. Please if someone could help and point me in the right direction as to how to fix this I would be very appreciative. I have already tried uninstalling and reinstalling multiple times. I have uninstalled and reinstalled and updated all my graphics and chipset drivers etc. for my Windows 10 computer. Please and thank you for your time
I’ve been getting this issue as well, but I’ve discovered for me it only occurs when hardware raytracing is enabled. This is with a new install of UE5.1.1. I’ve looked into the options recommended, but my graphics driver is already up-to-date, and I can’t find the options to clear the cache where specified. Is there a certain directory I can delete? Or perhaps the options have moved.
Don’t waste your time with this auto-generated answer. There are no such buttons as Edit > Project Settings > Engine > Rendering > Shader Cache → “Clear Cache” and Edit > Project Settings > Engine > General Settings > Derived Data Cache → “Purge Cache”.
Shame on you posting such things without checking.