UE5 crash when changing a font unicode range

Hello there :>

I’m using Text Renders in my project, however the default Roboto font doesn’t support characters for specific languages like Japanese or Russian.

I have imported an universal font (Arial Unicode MS) that already works fine for widgets.

However, it doesn’t work for Text Renders, it displays squares instead of characters for these specific languages.

I read that you need to modify the “Unicode Range” value in order to make it works.

The thing is Unreal indefinitely freeze after modifying it and reimporting the font.

Any idea? :smiley: