UE5 is crashing after running for a few seconds. I’ve got as far as loading the Valley of the Ancient map, then after a few seconds of running it just crashes again. Screenshot of the crash report attached. Any ideas anyone?
**SIDE NOTE- Moment’s before it crashes the program seems to flicker at a really high rate, everything is still visible on screen but its a noticeable change **
i7 7700, EVGA 3080 10GB, 64GB DDR4
UE5 loads up fine, Valley of Ancient loads up fine.
I made it through to the boss fight and killed him, then it crashed with a D3D GPU removed error.
I found that I must exit MSI Afterburner or UE5 is very unstable. As long as I have MSI Afterburner off, UE5 remains pretty stable. There is occasionally crashing with the D3D GPU removed error, but this is early access code. I still cannot get it to build from source either.
It was riva tuner statistics server / MSI afterburner app - just quit it in system tray before loading Unreal. Probably polling gpu hw data on lowlevel, fighting driver. Same thing happened to me in the past with Forza Horizon 4.
Clean installation of latest nVidia studio drivers did not fix problem.
Same here. ValleyoftheAncient running on UE5 Early Access keep crashing after 20 seconds loading.
I have the latest NVIDIA GeForce game ready driver installed - Version 466.47 Release date: 05/18/2021 and I am running the latest DirectX Version: DirectX 12
My Operating System is: Windows 10 Pro 64-bit (10.0, Build 15063) (15063.rs2_release.170317-1834)
Processor: AMD Ryzen Threadripper 1950X 16-Core Processor (32 CPUs), ~3.4GHz
Memory: 32768MB RAM
Available OS Memory: 32646MB RAM
GPU: NVIDIA GeForce GTX 1080 Ti in 3-way SLI + 1 NVIDIA GeForce GTX 1080 Ti Dedicated to PhysX
Here the Crash reports after the crash of the ValleyoftheAncient running on UE5 Early Access
If anyone is experiencing the issue even now, limiting your fps to something your graphics card can handle might fix the issue.
I was experiencing D3D device lost error, repeatedly on my Windows 11, Ryzen7 5800x, RTX 3080, 64GB, Driver 496.13 Machine. Tried all the methods mentioned in all the forums.
Finally setting t.MaxFPS 29, worked for me. Higher values like 59, resulted in the same crash.
yea, that works. i have AMD Ryzen 9 5950X and NVIDIA GeForce RTX 3090. didn’t know how to set the t.Max so went into General Settings/Framerate and set Fixed framerate to 29 and was able to play thru to kill big boss without crash
on my 5950x3090 t.MaxFPS 60 did the trick. I recommend setting it up in editor for work. Letting the engine put out frames as fast as it can render will result in a random crashes.