Hi Michael,
YES. This is very much a temporary solution and should certainly be changed back to DirectX 12 once a fix is made. (I’d try re-enabling it every time a new version/hotfix for Unreal is released and every time you update GPU drivers)
Hi Michael,
YES. This is very much a temporary solution and should certainly be changed back to DirectX 12 once a fix is made. (I’d try re-enabling it every time a new version/hotfix for Unreal is released and every time you update GPU drivers)