Whats Happening :
I go into Lanscape mode . I hit create button. It freezes then crashes. Everytime regardless of having an empty or lit scene or not. Also regardless if the Enable Editing layers is checked or unchecked in Landscape.
Had no previous issues with the beta and preview release of UE5. And 4.27 works fine.
Now using Unreal 5.0.1
On MacOs desktop. Monterey version 12.3.1 . Processor 1.6Ghz Dual-Core Intel Core i5 8GB memory Graphics: Intel HD Graphics 6000 1536 MB
I have the newest updated version of Xcode
I do hope so much that someone can assist me with this. Thank You.
CRASH REPORT:
Fatal error: [File:/Users/build/Build/++UE5/Sync/Engine/Source/Runtime/Apple/MetalRHI/Private/MetalCommandList.cpp] [Line: 176] Command Buffer ClearBuffer(ObjectIndexNum Size=4bytes) Failed with Timeout Error! Error Domain: MTLCommandBufferErrorDomain Code: 2 Description Caused GPU Timeout Error (00000002:kIOAccelCommandBufferCallbackErrorTimeout) Unknown Unknown
ReportMetalCommandBufferFailure(mtlpp::CommandBuffer const&, char16_t const*, bool) Address = 0x156f4e8f1 (filename not found) [in UnrealEditor-MetalRHI.dylib]
MetalCommandBufferFailureTimeout(mtlpp::CommandBuffer const&) Address = 0x156f885ac (filename not found) [in UnrealEditor-MetalRHI.dylib]
HandleMetalCommandBufferError(mtlpp::CommandBuffer const&) Address = 0x156f4d208 (filename not found) [in UnrealEditor-MetalRHI.dylib]
HandleIntelMetalCommandBufferError(mtlpp::CommandBuffer const&) Address = 0x156f4d155 (filename not found) [in UnrealEditor-MetalRHI.dylib]
FMetalCommandList::HandleMetalCommandBufferFailure(mtlpp::CommandBuffer const&) Address = 0x156f4cf89 (filename not found) [in UnrealEditor-MetalRHI.dylib]
invocation function for block in FMetalCommandList::Commit(mtlpp::CommandBuffer&, TArray<ns::Object<void (mtlpp::CommandBuffer const&) block_pointer, (ns::CallingConvention)1>, TSizedDefaultAllocator<32> >, bool, bool) Address = 0x156f4efce (filename not found) [in UnrealEditor-MetalRHI.dylib]
invocation function for block in mtlpp::CommandBuffer::AddCompletedHandler(void (mtlpp::CommandBuffer const&) block_pointer) Address = 0x156f06eae (filename not found) [in UnrealEditor-MetalRHI.dylib]
Unknown() Address = 0x7ff81d78a7a2 (filename not found) [in Metal]