So everytime I try to build all for my level I get errors + a crash… I’ve noticed now it prompts you to build HLOD’s when going to build level? Is this a new thing or is it just something I’ve messed up somehow? Also I’ve tried this on a fresh starter template, blank map, tried reinstalling UE5, actually wiped my C drive and redownloaded windows and nothing… But who knows maybe its an easy fix and would really appreciate the help thanks!!! Also btw, UE5 was working perfectly fine for about a week but then I tried importing some pre-built systems like inventory system etc from the UE market and at the end of the day when I tried building it started giving me this. So is there like a cache I have to wipe clean that my engine is still accessing somehow even after wiping my c drive or maybe my projects folder on my d drive is affecting the engine on my c drive iunno?
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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000030034
Assertion failed: StreamingTextures.Num() == StreamingTextureGuids.Num() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp] [Line: 1894]
UnrealEditor_Engine
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UnrealEditor_LevelEditor
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UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
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user32
user32
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UnrealEditor
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kernel32
ntdll
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