UE5 Cook Fails - AttachToComponent Error

Hello-
I’ve been trying to cook my project for a while now, but I’m getting the following error that leads to an Unknown Cook Failure:

UATHelper: Cooking (Windows): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Cooking (Windows): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Cooking (Windows): LogOutputDevice: Error:
UATHelper: Cooking (Windows): LogOutputDevice: Error: Ensure condition failed: AttachmentRules.LocationRule == EAttachmentRule::KeepRelative && AttachmentRules.RotationRule == EAttachmentRule::KeepRelative && AttachmentRules.ScaleRule == EAttachmentRule::KeepRelative [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1851]
UATHelper: Cooking (Windows): LogOutputDevice: Error: AttachToComponent when called from a constructor is only setting up attachment and will always be treated as KeepRelative. Consider calling SetupAttachment directly instead.
UATHelper: Cooking (Windows): LogOutputDevice: Error: Stack:
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffefa38117c UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffedf4c1f81 UnrealEditor-MainUE5Scratch.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007fff17d5c44d UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007fff180304dd UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007fff1801030b UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007fff17ec82a5 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007fff192ca5c2 UnrealEditor-Core.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007fff192ee937 UnrealEditor-Core.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007fff86faaaf6 UnrealEditor-Projects.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007fff86faae31 UnrealEditor-Projects.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff631f253cb UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff631f2866e UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff631f20bbd UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff631f20e8a UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff631f23c4d UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff631f35564 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff631f3788a UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007fffbb667034 KERNEL32.DLL!UnknownFunction []
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007fffbbb5d241 ntdll.dll!UnknownFunction []
UATHelper: Cooking (Windows): LogOutputDevice: Error:
UATHelper: Cooking (Windows): LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: AttachmentRules.LocationRule == EAttachmentRule::KeepRelative && AttachmentRules.RotationRule == EAttachmentRule::KeepRelative && AttachmentRules.ScaleRule == EAttachmentRule::KeepRelative [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1851]
PackagingResults: Error: AttachToComponent when called from a constructor is only setting up attachment and will always be treated as KeepRelative. Consider calling SetupAttachment directly instead.
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffefa38117c UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffedf4c1f81 UnrealEditor-MainUE5Scratch.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff17d5c44d UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff180304dd UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff1801030b UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff17ec82a5 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff192ca5c2 UnrealEditor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff192ee937 UnrealEditor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff86faaaf6 UnrealEditor-Projects.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff86faae31 UnrealEditor-Projects.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff631f253cb UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff631f2866e UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff631f20bbd UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff631f20e8a UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff631f23c4d UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff631f35564 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff631f3788a UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fffbb667034 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fffbbb5d241 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT

I know it relates to AttachtoComponent, but i’m really not sure where that’s even referenced in the project since the error doesn’t provide any information.

Also getting a warning around FMOD initialization, but i’ve confirmed it is validating appropriately. No blueprint compilation issues that I can identify.
Log.txt (633.6 KB)

Log is attached. Thanks for any assistance; really no clue of how to proceed.