Hi~
I’m using UE5.02 Control Rig make animation to a very simple character.
Tutor URL:Using Control Rig in Unreal Engine - YouTube
I added IK control to the legs. It’s worked fine.
But, I found a issue: the right foot’s mesh is offset form the ground.
How can I fix it? Thank you!
Character in Blender:
Character Skeleton in UE5:
In Control Rig:
Blueprint:
—Supplement—
I changed the charater model, now looks more clearly.
The right foot’s mesh has fliped on Z axis.
Export setting in Blender: