UE5 Construction Script: reuse one ISM AddInstance node for multiple transforms instead of duplicating?”

I’m in a Blueprint Construction Script. I’m using an InstancedStaticMeshComponent → AddInstance with a ForLoop and a MakeTransform to stack/duplicate meshes.

Right now I’m copy/pasting the same AddInstance + MakeTransform setup 3 times (3 separate transforms).
How do I reuse one AddInstance and feed it 3 different transforms (or loop through 3 transforms) instead of duplicating the node chain?

Ideally I want one loop that spawns instances at multiple locations. im just making a large x platform basically to connect to other rooms. i read about draw calls and how important it is. so now im here.

What’s stopping you from creating a function that takes in a transform input?