This error recently started to happen, where it did not before. Shortly after my GPU drivers updated - or so I think.
Every time I start or open any project, my UE5 crashes and I receive this message.
GPU Crashed or D3D Device Removed
Use -d3ddebug to enable the D3D debug device. Check log for GPU state information
Oddly enough, going into the DefaultEngine.ini and changing:
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
To
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
Seems to solve the problem.
That being said, I don’t want my projects to run on DX11, but DX12.
Furthermore, other features like the Nanite Visualization Prospective does not work in DX11.
The whole engine is just a mess for me at the moment, and I’m at a loss of what to do.
Specs:
Windows 10 Pro 64-Bit
i5-12600K (16 CPUs) ~3.7Gghz
RTX 3060 Ti 8GB Memory
32GB Ram
Hoping for any guidance!
Cristian
GPU Crashed or D3D Device Removed
Use -d3ddebug to enable the D3D debug device. Check log for GPU state information
Crash Report:
LoginId:e353863242030ac2f6896f8b4bd23683
EpicAccountId:252d33479185467ea29ef7fc5308638b
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 859] Parent->GetD3DDevice()->CreateFence(InitialValue, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(Fence.GetInitReference())) failed at D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12DirectCommandListManager.cpp:89 with error DXGI_ERROR_DEVICE_REMOVED
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