[UE5] Compiling Shaders On Every Startup

Any help for a non-coder who is trying to get UE5 shader compiling to load much faster?

I tried the fix posted by @yaoyuh involving the semi colon delete from that one file. It seem to have improved start up a wee bit, but I’m trying to run this on macbooks w MS/HS learners come August and they aren’t going to be able to wait 20+ minutes for compiling to kick in JUST to start up UE5, much less work on a project.